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3D Portfolio
I’m a 3D artist who began learning the craft in 2016, with experience in custom modeling, UV wrapping, texturing, lighting, and rendering for a wide range of projects — from e-commerce mockups and theatrical designs to architectural visualizations and game assets. I’ve collaborated with indie developers on the Los Angeles–based racing game MotorCubs as a vehicle artist, and previously worked as a 3D environment art intern at a Beverly Hills VR studio, where I modeled historically accurate buildings and lifelike environment assets for integration into Unreal Engine.
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